![]() ![]() Now this will give us an Item which we can click, but nothing will happen. This is how I do it:įirst, I declare a global variable resetWantedLevel of type UIMenuItem, which I set its value in the Setup function. ![]() I would like to do that in a little private function which we can call later on. But before, we need to set everything up. Let's check if this code works ingame:Īs you can see, we don't have any options, but this does work! Next, we'll add some simple items which you can select. If they arent, we open/close our menu using the visible property. This little piece of code checks if we press the key F10, and if we do, no menus are open. Now, let's make a little keypress to open/close our nativeUI menu, which surprisingly is very easy: This is just something to do with every NativeUI menu you create. One thing we need to do is in our tick we need to add a menuPool.ProcessMenu line, if you dont do that, the menus wont show up: Simple, right? Now lets also add the basic events(OnKeyDown, OnTick): In the last line, we add our mainMenu to our menuPool. You can of course edit these to whatever you want, but I will be keeping these throughout the tutorial. Instantiates a new UIMenu, whose title, is Mod Menu and the subtitle is SELECT AN OPTION. MainMenu = new UIMenu("Mod Menu", "SELECT AN OPTION") Instantiates the menuPool class so we can add it to the pool. Let's make a script constructor, which can instantiate and start all these classes: Right now, we need one mainmenu, which can be than divided into many other submenus, and one MenuPool. NativeUI contains all its menus in a MenuPool, and we can put all our menus in it. With that done, lets add our using namespaces:Īwesome, now lets make our class inherit GTA.Script and be done with setting everything up:Īwesome! Now, lets talk a bit about NativeUI. Lets add our references to ScriptHookVDotNet.dll and NativeUI.dll:Īlso add a reference to and System.Drawing: It is very simple, you will get to know how to create menus more than just simple mod menu functions. I thought it was a very good idea, and so I am creating a mod menu tutorial, using NativeUI. Bugfix - Infinite ammo was always enabled.Hello guys, with my last tutorial done and dusted, I was requested to make a mod menu tutorial. Bugfix - Weapon abilities stopped working due to a code optimisation issue. were detecting all surfaces as mutable entities. Bugfix - SpoonerMode, GravityGun, TeleportGun, etc. Object Spooner tutorial by Spooner tutorial. Otherwise, use the arrow keys or the num keys. If you select the controller as your input option via the settings, you may use the controller (Binds being RB+Left) to use the menu. This mod requires the latest GTA V patch and the latest version of Alexander Blade's ScripthookV plugin. If someone shares unauthorized versions of Menyoo anywhere on this site, please use the REPORT function in the comment/s that contain such versions and we will take care of them.Ī gui trainer mod for Grand Theft Auto V. We can't verify if they do contain virus or are malicious because they're not being checked by our system and also is forbidden to redistribute the mod without the original author explicit permission (which was not given to anyone).įinally, if you're looking for trusted, virus-scanned and updated trainers for your game please check the following ones. WARNING: DON'T TRUST any other Menyoo links provided by random users anywhere. Due to that and to avoid having an specific user posting malicious versions (our system can't check them) of this mod here we've closed the comments section of this upload. Looks like the author of this mod is not updating it anymore since 2019 on 5Mods.
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